Hello, World!
I'm Jose Antony Kollachery, a creative developer who builds things that bridge imagination and technology. From multiplayer games and real-time 3D graphics to interactive XR experiences and embedded systems with microcontrollers.
4+ years crafting production-ready solutions: game backends, NPC AI systems, physics simulations, and hardware projects involving Arduino, ESP32, Raspberry Pi, and custom electronics. I thrive at the intersection of creative vision and technical execution.
Whether it's writing optimized C++ for game engines, designing circuits for IoT devices, creating 3D assets in Blender, or prototyping in Unity, I bring ideas to life. MSc Advanced Computer Science from the University of Hull.
Below are some of the projects and work I've been involved in.
Projects
Designed and built a modular, reusable toolkit leveraging Goal-Oriented Action Planning (GOAP) to enable flexible, believable NPC behaviour in game and simulation environments. Designed for plug-in simplicity and runtime flexibility.
Co-authored academic paper examining hybrid ray tracing pipelines, BVH acceleration structures, NVIDIA RTX integration, and real-time denoising techniques in modern game engines.
Developed a gamified learning application for a real IBM client brief, combining game design principles with instructional design. Applied Agile and Scrum throughout the delivery lifecycle.
Led development of multiplayer gaming experiences including 8 Ball Pool, Chess, Holdem Poker, MineRunner, KickMaster, and Archery. Built native Android library for seamless game downloading via AssetBundles. Designed game backends in .NET with state synchronisation, event handling, and server tick.
Built a VR experience for multiple VR devices on a local network using Unity and Mirror Networking, controlled from a desktop host.
Unity AR application for a magazine featuring augmented event videos and interactive mini-games. Built custom multi-touch controls for placement, translation, scaling, and rotation.
First-person shooter titles with Zombie Survival and Insurgency themes set in 3D-modelled institutional environments.
Custom-built drone with MATLAB-based 3D elevation mapping using photogrammetry and Structure from Motion (SfM).
Ben Eater-inspired general-purpose Turing-complete computer implementing von Neumann architecture.
Learning application using Augmented and Mixed Reality to teach interactive content.
This represents a selection of my projects. Additional work spans game development, VR/AR, full-stack web, and IoT.
Let's Build Something Together
Whether you have a project in mind, want to collaborate, or just want to say hello — I'd love to hear from you.