Hello, World!
I'm Jose, a creative developer who builds things that connect technology with creativity. My works spans multiplayer games, real-time 3D graphics to interactive XR experiences and embedded systems with microcontrollers.
With over four years of experience delivering production-ready solutions, I've developed game backends, AI systems, physics simulations, and hardware projects involving ESP32, Raspberry Pi, ATMEL microcontrollers, and custom electronics. I enjoy working at the intersection of creative vision and technical precision.
From writing optimized C++ for game engines to designing IoT circuits, crafting 3D assets in Blender, and prototyping in Unity, I take a hands-on approach to turning concepts into reality.
Below are some of the projects and work I've been involved in.
Projects
A medieval real-time strategy game where two players share one kingdom — King leads armies on the battlefield while Queen manages economy and production. A shared Bond Meter unlocks powerful joint abilities when both heroes fight together. Supports solo, local co-op, and online play.
Designed and built a modular, reusable toolkit leveraging Goal-Oriented Action Planning (GOAP) to enable flexible, believable NPC behaviour in game and simulation environments. Designed for plug-in simplicity and runtime flexibility.
Co-authored academic paper examining hybrid ray tracing pipelines, BVH acceleration structures, NVIDIA RTX integration, and real-time denoising techniques in modern game engines.
Gamified learning app built for a real IBM client brief, combining game design with instructional design. Delivered using Agile and Scrum practices.
Real-time networked physics sim with rigid body dynamics, impulse-based collision response, and UDP peer synchronisation. Uses semi-implicit Euler integration, ID parity ownership, and a DirectX 11 renderer with ImGui controls across five demo scenarios.
Led development of multiplayer gaming experiences including 8 Ball Pool, Chess, Holdem Poker, MineRunner, KickMaster, and Archery. Built native Android library for seamless game downloading via AssetBundles. Designed game backends in .NET with state synchronisation, event handling, and server tick.
DirectX 11 endless platform runner featuring custom physics, object pooling, AABB & sphere collision, toon shading, dynamic lighting with PCF shadow mapping, and a full ImGui-based HUD and settings system.
Built a VR experience for multiple VR devices on a local network using Unity and Mirror Networking, controlled from a desktop host.
Unity AR application for a magazine featuring augmented event videos and interactive mini-games. Built custom multi-touch controls for placement, translation, scaling, and rotation.
First-person shooter titles with Zombie Survival and Insurgency themes set in 3D-modelled institutional environments.
Custom-built drone with MATLAB-based 3D elevation mapping using photogrammetry and Structure from Motion (SfM).

Designed and built a visible light data transmission system using Arduino. The sender modulates data onto an LED light source, while the receiver decodes the signal using an LDR/light sensor, enabling wireless optical communication.
Ben Eater-inspired general-purpose Turing-complete computer implementing von Neumann architecture.
Learning application using Augmented and Mixed Reality to teach interactive content.
This represents a selection of my projects. Additional work spans game development, VR/AR, full-stack web, and IoT.
Let's Build Something Together
Projects, collabs, or just want to say hi. Just mail me.